Fortnite epic game8/10/2023 ![]() ![]() In March 2018, Fortnite streamer Ninja played the game alongside Drake, JuJu Smith-Schuster, Travis Scott, and Kim DotCom in what is now one of the most infamous Twitch streams of all time. 2018 was a gigantic year in Fortnite history, and played a major role in making Fortnite such a global phenomenon. With new cosmetics, weapons, items, and map changes coming with every new Season, Epic Games managed to keep its initial player-base invested in Fortnite, while also continuing to attract new players. ![]() This Battle Pass system was so successful that it's now been implemented in pretty much every multiplayer game out there, from Call of Duty: Modern Warfare 2, to Overwatch 2. ![]() For just 950 V-Bucks, players would unlock a progression system that rewarded them with cosmetics for completing certain objectives and leveling up in-game. Seeing further opportunity to capitalize on Fortnite's success, Epic Games introduced the Battle Pass in Fortnite Season 2 in December 2017. Just one month after its initial release, Fortnite received its first Season, which added a handful of cosmetics to the game, which players could buy with V-Bucks. And as any logical publisher/developer would, Epic Games seized the opportunity before it, and got to work on adding new content to the game. Combine the inherent quality and lack of technical issues with the game's high level of accessibility, with its controls and mechanics being easy to grasp for newcomers and the game being free-to-play for all, and Fortnite was the perfect storm to kick-start the battle royale genre.įortnite was an immediate success, with millions of players signing up and logging in for their first matches in the game's first week. Developed by Epic Games, a studio with a long and rich history in the gaming industry, Fortnite's quality immediately overshadowed its competition at the time. In September 2017, Fortnite's Battle Royale mode launched, and it didn't take long for the gaming world to stop and take notice. But PUBG still wasn't the most high-quality experience, with some rough visuals, half-baked shooting mechanics, and a slew of technical issues. ![]() In March 2017, PlayerUnknown's Battlegrounds launched, and soon became the first truly popular battle royale title. While these games saw some mainstream attention, they were far too simplistic and inaccessible to make a significant splash. 2015 saw Z1 Battle Royale hit early access, with The Culling releasing just a year later. RELATED: Fortnite: Who is Meow Skulls? How Fortnite Became a Global Phenomenonīack in 2017, the battle royale genre was in its infancy. But when Fortnite's Battle Royale mode launched in September 2017, and gained 10 million players in just two weeks, Epic quickly shifted focus, and doubled down on the game that would soon take over the world. Originally, Fortnite Battle Royale was just a side expansion for the base Fortnite Save the World mode, in which players survived against hordes of cartoony enemies, using building mechanics to gain the upper hand. Fortnite was an instant hit on launch, and now, all these years later, it's become a global phenomenon.Įpic Games never expected Fortnite's Battle Royale mode to be as unfathomably popular as it now is. Released on September 26, 2017, Fortnite changed the video game industry forever, popularizing the live-service model, and revolutionizing the free-to-play battle royale scene. Axe, for example, launched its own branded experience in Fortnite last June called “ The Mistaverse.” The Wu-Tang Clan, Polo Ralph Lauren, the National Football League and many others have launched similar collaborations with the gaming platform.Īirphoria is accessible now through 8pm ET next Monday, July 27.įor more on the latest happening in AI, web3 and other cutting-edge technologies, sign up for The Emerging Tech Briefing newsletter here.Success in the entertainment world is often measured by a few key factors, with money, popularity, and worldwide recognition being the big three by these measurements, Fortnite is one of the most successful entertainment properties ever created. The brand is also leaning into Web3 with the release of Swoosh, a platform that is currently in closed beta and which is intended to give members the opportunity to collaborate on the design of Nike products.įortnite, an online video game platform that reportedly has around 400 million registered users (the majority of which are between the ages of 18 and 24), has become something of a magnet for brands that are looking to break into the immensely popular gaming sector and the so-called metaverse. Our media editor explores the biggest media buys and the trends rocking the sector. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |